Similarly, you can use any of the Mordheim warbands in Lustria – Cities of Gold as well. TERRAIN Many players will want to establish house. Chaqua, the City of Gold, is a Temple-City of the Lizardmen located in the center of Lustria, northwards from Itza. Chaqua is rightly called the City of Gold, for the. Evil Druchii ambush a Tilean warband intent on plundering a Lustrian temple. Dark Elves and how to model Lustrian terrain in Lustria – Cities of Gold on pages .

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Warhammer Narratives: Mordheim Resources and Supplements

I can say with certainty that the ‘Vampire Hunters’ campaign will take a bit more to do a review than the others, because it is a big fat campaign full of good stuff, and needs a proper introduction!

In addition to the experience points, the Hero can now learn from the Academic Skill list and may learn Lesser Magic if he is already a wizard or if he later learns the Arcane Lore skill. Going against the current of a fast moving river. This does not apply to models whose skin or clothing is considered natural light armour. These are worth 2D6 gold. WardenNov 19, Immediately starting the game I grabbed token 2, and ran out into the center of the board with my Knight Errant and a men-at-arms backup group and grabbed token 3.

The statuette can be sold for 2D6 gc. At the Mouth of Madness: Unobstructed ruined city streets.

Although Cold Ones are very common in the jungles of Lustria, Cold One armour is rare because the ColdOne that supplies the skin must be enormous to provide the appropriate protection. The axe is worth 10 gc and can be sold for half this price. If the hero was not taken out of action and is free to explore in the Exploration phase, you may re-roll one dice on the Exploration chart.


Treat him as not being in combat. Also the herohas the infiltration skill.

We put out seven tokens on the board token 4 was the treasure chest. The game was very simple to prepare for, I used all the jungle terrain I could fit onto the table.

In addition, the hide will be worth 50 gold. Anyone so held by the snake is unable to move and suffers a 2 “to hit” in lustira combat. After a bit of work; most magic users learn to channel excess magic into powerful enchanted poison that can destroy even to the toughest opponents. WardenNov 22, The primary objective was to grab more tokens than the other player, the odd number ensured there or no ties!

Campaign Setting – Lustria, Cities of Gold

My wife’s archers in the pavilion, one golld just been knocked down: Are there rules for Lizardmen warbands? If the Hero has the Sprint skill, he may roll two dice and choose one of them i. Benjamin Neale July 17, at 5: If a 1 is rolled to hit, then the sword strikes its bearer.

I am working on a set of fixes that can make them usable as of now. You can even hire one as one of your warband’s Heroes! You may be able to find them elsewhere on the web, of course, if you are in a hurry.

A model placed in a tree can be declared as “hidden” as described on page 29 in the Rulebook.

Use these supplements to add life and lf to games and campaigns played inside Mordheim, the City of the Damned. The armour still offers no save from weapons that allow no saves. You may continue to do this until a 6 is not rolled.

BeardyGeckoNov 23, Six of a Kind 1 1 1 1 1 1 Pool of insight The Hero enters a room with a pool set in the floor. The Hero becomes Frenzied and immune to being Stunned.

A jungle stand of any width blocks LOS to the other side, even a stand 1″ wide blocks line of sight to the other side. If the Hero loses the fight roll on the Serious Injury Chart as normal.


There are some multiples that result in a trap or encountering a fearsome monster. Any undead model that is knocked down in shallow water will recover as normal to the standard Mordheim rules for undead. I put the main buildings around the edges and fit the jungle trees and plants wherever they could go to make the board nice and congested.

However, they still need to be present in the city to keep an eye on the other warband so that they don’t escape into the jungle unseen. One of these gifts was a pendant in the shape of the terradon, blessed with the power of teleportation. If he is the only hero that didnt go out of action last battle, he rolls as normal.

If we get used to the game more we might include these things, especially if I ever wind up doing an actual campaign.

This cloak may be worn by any Hero and allows him to leave combat automatically during his movement phase. As he grabs it, a dart trap is set off. Circlet of the Slann This Circlet imbues the user with the amphibious nature of the Slann.

The unfortunate oof is immobilized for one turn and thereafter suffers a 1 to any rolls involving combat, and initiative for the rest of the game. In addition, you do not have to roll for drowning if the hero falls into the water for this shield. Remember that a roll of 6 is always a failure. This roll is made Before any movement occurs, and will therefore exclude any model unable to move.