RPG Item: GURPS Low-Tech Companion 2: Weapons and Warriors» Forums» Rules · Post Thread | Subscribe sub options. So, for my previous article, I reviewed Low-Tech Companion 1, and now I’ll review Low-Tech Companion 2. From the subtitle, it is obvious that. Low-Tech Companion 2: Weapons and Warriors expands on the already- encyclopedic information on TL warfare in GURPS Low-Tech, adding: History.
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Philosophers and Kings provides the social underpinnings that techh low-tech cultures the will and the way to take up arms against its neighbors. A fist load that covers the knuckles. The call to battle is joined! There is an interesting side-bar discussing the types of guards and animal s a fortification might make use of with some rules to apply to a GURPS game. Breathing hard — he had been sprinting at top speed — Martialis reached the gate of the Museum and passed through, raising his sword to signal his victory.
Sean Punch 36 pages. When a toiling ttech daydreams, its thoughts can turn to gear, equipment, and achievements that are as far as we know impossible. Surf our site for the files you want. Why don’t you want to companuon to translate this material?
It is an enjoyable and useful book all the way through. Includes the chi- giriki Japan.
Part one is a purely informational description of the evolution of military technology from prehistoric times into the colonial ages. If you critically fail, you drop your weapon! Daily Life and Economics is for you. Daily Life and Economics looks at the lot of ordinary Guros folk — much of which is of concern to adventurers, too! If offended, it just means that I failed my writing skill check. It ends with a multiple page guide and reference on mechanics for handling damage to weapons and equipment.
Tevh Tech Companion 2: This is the reason to buy this companionin my opinion. All times are GMT Preview of the PDF.
The crook enables use of the rules under Hook p. Optionally, the GM may trade gufps for realism and treat sheaths as explicit articles of equipment. Tecn more than two or three shields at a time struck at his sight with their pol- ished surfaces. Preview of the PDF. On a successful hit, impaling dam- age is the better of that for a stop thrust or that for a couched lance p.
GURPS Low-Tech Chapter 5
Battles are hard on gear. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure gurpa travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Late in TL4, socket bayonets appear; these fit into a special socket outside the muz- zle, allowing the firearm to be fired with bayonet fixed.
Take charge by choosing your political system and learning what abilities you need to stay on top. We get a nice detailed description of companino weapons and applications that are readily applicable to any low-tech naval campaign.
GURPS Low-Tech Companion 1: Philosophers and Kings
You can invite your friends lo help you. Your foe may attempt to break free normally. The Best Defense Every low-tech fighter and every gamer! Sometimes called a butterfly knife. Aristoboulos gave the signal, and a trumpet sounded.
Used prima- etch for dueling. The time now is To stand and fight, they required protection. There is a small section on rules for statting out and costing out siege towers which I thought was pretty interesting, and we are blessed with a table of companino ships with unique mechanics to give them each a suitably unique feel. Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.
Instead of gufps portion of the formation being dedicated to shooting and a portion to melee, every man could do both. I’ve noticed that rules in Low-Tech Companion 2, while it doesn’t say it, doesn’t seem to really cover low-tech long-range weapons such as Bows, Crossbows, slings, and throwing weapons, correct gursp if I’m wrong: Normally sharp-tipped, but blunt examples exist; change thrusting damage to crushing.
Through history, people have killed each other using armaments ranging from simple clubs to complex devices incorporating elements of many other weapons.