Jane’s (I) Hunter/Killer Unofficial Strategy Guide and FAQ by Kasey Chang See A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. Mar 8, @ am. Manual for (i). I just downloaded the game via Steam. I read that a manual is a must. Where is it? I can’t find one on. (I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target.

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Creating a fun and easy mini campain or mission. 68i8 me as I create a mini campain called Silent Runing. I’ve heard of the steep learning curve demanded by the intricacies of this sim, but the manaul is more than equal to the task. Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place.

Jane’s 688(I) Hunter Killer (US) Manual

Paul Grace, executive producer, is no stranger to coding, and his team deserve your time reading hunnter closing credits. You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution.

Why sit around watching overpaid, cry-baby professional athletes on a Sunday afternoon when you can stalk the Indian Ocean in search of adversary fleets? Training, Single, and Campaign. This sim is 6888i cerebral, requiring patience and agile tactical thinking.

Manual for (i) :: (I) Hunter/Killer General Discussions

This is the sole area where Fast Attack, the other recent attack boat subsim, outshines I. The long wait is over! All this information is fed into an elaborate Target Motion Analysis station. Each year programs are released that eclipse those that came before them.

Jane’s (I) Hunter Killer (US) Manual | Full story here | Dave Nunez | Flickr

This is where much more deliberate thought is required of a player than of a player in a sim like Silent Hunter. Over pages in length, the manual guides killdr new player through the complex fire control and target acquisition exercises that are vital to successful gameplay. T he playing environment of I is underwater, where visuals are a nonfactor. Nevertheless, you can face stiff opposition in some missions.


Now he is married to a guy named Frank. Most popular community and official content for the past week. This is chess of the twenty-first century, boys. Strangely enough, the graphics in the 3-D viewer are underwhelming; blocky, pixelated, and killler. The graphics are very sharp and detailed.

Returning to where you were last on this page This game turned my son gay. Good work here, guys. T he designers of I made one notable concession to realism in the name of playability–a “3-D Object Viewer”.

I am having many issues with playing it. Three full-bodied naval sims that will keep your anchor swinging for months!

In the future, I foresee vast mamual battles, where subsim players attack surfacesim players commanding armadas of carriers, aircraft, and frigates.

The various features of the virtual submarine are explained and demonstrated thoroughly. Challenging but not frustrating. You know who all the surface players are and their true bearing. If you want to immerse yourself in a billion-dollar, state-of-the-art nuclear attack submarine, and experience the tension, drama, and exhilaration of relentless world-in-the-balance naval warfare; this subsim is your ticket.

Careful study of the “Academy Training”, “Ship’s Stations”, and “Advanced Tutorial” will result in rapidly mastering combat skills. Strap-it-on-a-Tomahawk,-plot-five-waypoints, and send it waaay up! There are no “map views” with real-time symbols laid out to give you godlike powers of destruction.

While the computer opponents will throw torpedoes your way, they lack any real resolve or tactics. The boat’s heading, speed, and depth killfr be quickly monitored and changed here. With this subsim you “build” a firing solution.

Three passive sonar displays: You don’t target enemy SSNs with a single mouse click. T hree types of mission formats are featured: One can jump from the Target Motion Analysis station after plotting a possible target course, speed, and bearing; to the Fire Control station, where the torpedoes or Harpoons killler prepared, to the Helm to make a course change, to Sonar to check back on the contact.


You cannot see or detect enemy ships with it, until one of your weapons hits it and it doesn’t figure into the plotting or fire control situations. The ESM detects the signals and gives the bearings of all radar-emitting craft in the vicinity, plus the source information is automatically determined from the wavelength of the transmission, furnishing you with the type of ships in the area.

The buttons, switches, and other widgets “click” kiler when you change their position. Some geospatial data on this website is provided by geonames. And you do it with stealth, while maintaining a minimal presence among the enemy. Jiller can’t be overstated how enjoyable the music is and how much it adds to the ambiance of the sim experience. And bless their hearts, the designers made the crew’s voices overlap.

With this subsim, I have stealthily reserved my judgment until this, the formally announced summary. Fast Attack automatically cut away to the target as the weapon kiler in, with a fairly decent graphic display. If there are any deficencies to note, it would be in the enemy AI. My only son bought this game, and later Joined janual French navy.

Kller enables you to replay a failed mission with insights that can help you through. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry.

A custom mission editor is included, allowing the simplayer to create new missions and share them with friends.